In Aalto University's Design Strategy and Innovation Course, we haved to work in groups and come out with a idea which related with the food industry, the idea could be a app, a restaurant or new online serves etc. There is no limitations. After the brainstorming section, my team decided to focus on children's eatting habit. How to improve their eatting habit? And let them learn about nutrition and self manage their daily health?
The answer: Picky's Journey.
Picky's Journey is a food game design for kids between age 3~8. They could record what they eat and see how it react to the characters in this game. In order to break through the game level, they have to learn eat healthy and keep on balance.
Project Introduction
Chien Yu Chao, Jovana Da, Jaeyong Lee, Madara Zelcane,
Nan Yang
Team Member
Picky's Journey
Game App Development
At the beginning stage, we done a lot of interview with kindergarten teachers, parents, pediatricians and almost all of them doubt the idea we have will actually improve kids habit. First, there is tones of exciting game on the market, and there's little chance we could win the intense competition, secondly, more than half of the parent already think kid spend way too much time on ipad or smartphones. We went through a long process to prove to them that by playing this app, the kid could really learn something useful. Besides, it could also be a food daily for kid, helping them keep on track what they eaten, and measuring their health condition. Let them learn to be responsible for their health.
Other challenge is that we didn't know how to code the app into a real mock up, so we have to spent a lot of time on simulating the play process, and demonstrate to the target user. Its waste a lot of time and energy.
Still, the result of this game concept is fine. We get into the final top three in the whole class.